![]() Abilities accessible through this means range from free HP recovery every turn to guaranteed hits against the enemy with maximum effectiveness, and use of these methods is vital to surviving certain otherwise-disastrous boss attacks. A gauge charges when regular attacks land, and at the beginning of every turn it can be used provided the necessary amount of Morale is present. Initial traversals of the dungeons are rewarding at least, as they feature interesting mechanisms such as water currents and one-way doors that demand attention.Ī significant aspect to Stranger of Sword City‘s combat is its Morale techniques. Without using the fast-forward feature the X button must be pressed to acknowledge every occurrence, dragging combat out to an unnecessary length. Stranger of Sword City does have a useful option of fast-forwarding through combat, which can include repeating the previous round’s actions, but if something that demands the player’s attention occurs it will be necessary to look back through every action that took place. Accuracy is frequently low enough that both sides will miss more often than they hit, and this can make otherwise simple fights drag on longer than desired. Entering a fight finds six protagonists against any number of enemies, and the standard options at hand in a turn-based RPG will appear for conducting the proceedings. ![]() Navigating Stranger of Sword City‘s environments is similar to many other first-person dungeon crawlers, though the game does feature visible enemies on its tiles with only an infrequent random encounter out of the blue. ![]() I admire some of the concepts in Stranger of Sword City, but they are far more pleasant to observe from a distance than to engage with. Completing it requires putting up with deliberately time-consuming and obtuse rules, and its interesting means of obtaining equipment demands an even more sizable commitment of hours to forestall slaughter. ![]() While the game is less demanding and onerous than early Wizardry titles, it is not something to be tackled lightly. If there is such a thing as a casual audience for first-person dungeon RPGs, Stranger of Sword City is most definitely not intended for that group. ![]()
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